

RealFlow | 3ds Max interacts with 3ds Max® builtin object types through the new RFCollider (WSM). It doesn’t stop there, you can turn objects straightaway into obstacles and emitters, render complex meshes or create particles from shapes.

RealFlow | 3ds Max lets you leverage your RFConnect knowledge without needing it anymore. And weight maps allow for the creation of colourful mixing effects. RealFlow | 3ds Max meshes also store data like age or velocity for a perfect render experience. Unleash your ideas with more turnarounds in less time! With CUDA and OpenCL support you can start to take advantage of your powerful graphics card.Īn artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. The entire range of fluids and materials is GPU-accelerated. To put it simply, your creativity is the limit! For example, wash the sand away with water.

Liquids are a classic in RealFlow, but RealFlow | 3ds Max also features granulars, viscous and viscoelastic materials. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation. Indeed, you only need a few clicks to get RealFlow | Max running. Familiar Workflow For A Great Simulation Experience NOTE: RealFlow | 3ds Max is available for Autodesk 3ds Max® 2017, 20 only. Stay in 3ds Max® to perform your liquid, granular, viscous and viscoelastic simulations. RealFlow | 3ds Max brings the well-know RealFlow fluid simulation tools directly to Autodesk 3ds Max®.
